FutureLearn: Designing Augmented & Personalized Learning Experiences for the Modern Age
Duration: 6–8 Weeks (or Self-Paced)Level: Intermediate to AdvancedFormat: Video Lectures, Learning Design Templates, Interactive Demos, Case Studies, Reflection Journals, Capstone ProjectTools Used: Adaptive LMS tools, Learning Analytics Dashboards, AI-based EdTech apps, AR/VR demos, Personalization frameworks Course Objective To provide educators, …
Overview
Duration: 6–8 Weeks (or Self-Paced)
Level: Intermediate to Advanced
Format: Video Lectures, Learning Design Templates, Interactive Demos, Case Studies, Reflection Journals, Capstone Project
Tools Used: Adaptive LMS tools, Learning Analytics Dashboards, AI-based EdTech apps, AR/VR demos, Personalization frameworks
Course Objective
To provide educators, instructional designers, and learning professionals with a complete understanding of how to create augmented and personalized learning experiences using emerging technologies, data-driven design, and learner-centric methodologies.
Module 1: The Evolution of Learning in the Digital Age
Topics Covered:
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From Static Classrooms to Dynamic Ecosystems
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Understanding Augmented Learning: Beyond Reality
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What is Personalized Learning? History and Promise
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Key Drivers: AI, AR, VR, Data, and EdTech
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Challenges and Opportunities in Next-Gen Learning
Learning Outcome:
Gain foundational knowledge of the technologies and pedagogies driving the shift toward augmented and personalized learning.
Activities:
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Analyze a traditional course and reimagine it using augmentation principles
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Reflect on your own learning journey and how personalization could have improved it
Module 2: Principles of Personalized Learning
Topics Covered:
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The Core Pillars: Pace, Path, Preference, Progress
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Learner Profiles and Goal-Based Pathways
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Competency-Based vs Time-Based Models
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Personalization vs Differentiation vs Individualization
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Barriers to Personalized Learning and How to Overcome Them
Learning Outcome:
Understand how to design systems that adjust to each learner’s needs, strengths, and motivations.
Activities:
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Create a sample learner profile and adaptive learning path
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Use a personalization design template to modify a lesson
Module 3: Augmented Learning with Technology
Topics Covered:
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What is Augmented Learning? (AR, VR, XR, AI)
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Immersive Learning with Augmented and Virtual Reality
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Using AI to Enhance Teaching and Learning
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Real-Time Feedback and Just-in-Time Interventions
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Role of Wearables, Sensors, and Haptic Interfaces
Learning Outcome:
Explore tools and platforms that bring immersive and enriched experiences to learners.
Activities:
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Evaluate an AR/VR learning demo and map its value to a curriculum
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Design a mini-lesson using augmented content or AI-driven guidance
Module 4: Adaptive Systems and Learning Analytics
Topics Covered:
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Understanding Adaptive Learning Engines
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Learning Analytics and Data-Driven Decision Making
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Using Dashboards to Track Progress and Personalize Paths
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Real-Time Intervention Systems and Alerts
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Ethical Use of Learning Data and Privacy Considerations
Learning Outcome:
Leverage adaptive platforms and data to continuously improve learner outcomes.
Activities:
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Explore a sample analytics dashboard and create an intervention strategy
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Draft ethical guidelines for data use in a personalized learning system
Module 5: Designing Learner-Centered Experiences
Topics Covered:
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Universal Design for Learning (UDL) Principles
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Designing for Autonomy and Motivation
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Microlearning and Modular Content Strategy
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Content Personalization Tools and Recommendation Engines
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Gamification and Behavioral Personalization
Learning Outcome:
Design interactive and inclusive learning paths tailored to each learner’s style and journey.
Activities:
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Create a modular lesson plan using microlearning segments
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Build a gamified learner experience based on individual choices
Module 6: Humanizing Learning Through AI & Augmentation
Topics Covered:
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Role of Chatbots, Digital Tutors, and Virtual Coaches
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Emotional Intelligence and Sentiment-Responsive Systems
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Culturally Responsive AI and Inclusivity in Automation
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Creating Empathy in Tech-Based Environments
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AI-Powered Peer Interaction and Community Design
Learning Outcome:
Ensure that augmented learning systems remain empathetic, ethical, and inclusive.
Activities:
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Design a chatbot script for student motivation and feedback
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Identify cultural or linguistic biases in an existing AI tutor system
Module 7: Case Studies and Global Best Practices
Topics Covered:
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How Top Platforms Use Augmentation and Personalization (Duolingo, Khan Academy, Coursera)
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Emerging Models in K-12, Higher Ed, and Corporate Training
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Case Studies from Finland, Singapore, South Korea, and the USA
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Lessons Learned from Failures and Limitations
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Predictions for the Future of Smart Learning Ecosystems
Learning Outcome:
Analyze real-world applications to draw insights and inspiration for your own practice.
Activities:
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Compare two adaptive learning platforms and write a recommendation
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Research and present a case study of a school or company using augmented learning
Module 8: Capstone Project – Designing an Augmented & Personalized Learning Experience
Project Description:
Build a full instructional module, lesson, or learning environment that includes elements of:
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Personalization based on learner data or profiles
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Augmented or immersive content (AR/VR or simulation)
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Adaptive assessments and progress tracking
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Empathy-driven user interface and experience
Deliverables:
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Instructional design brief and learner profile
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Personalized content flow or prototype
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Technology integration map
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Reflection on ethical and human-centered design choices
Bonus Resources
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Templates for Personalized Learning Paths
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Augmented Learning App Directory
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Learning Analytics Dashboard Samples
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Ethical Guidelines for AI in Education
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Toolkits: ChatGPT, ClassDojo, Nearpod, H5P, and more
Teaching Methodology
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Theory-to-Practice with real examples
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Interactive reflections and scenario-based challenges
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Tech demos and guided tutorials
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Group discussions and peer reviews
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Final project to apply all modules in an authentic context
Target Audience
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Educators and trainers redesigning modern learning environments
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Instructional designers and curriculum developers
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EdTech entrepreneurs and platform builders
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School administrators and policymakers
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Students and professionals passionate about the future of education